i'm excited to share my latest 3D character project—a stylized low-poly female character created entirely in Blender. This piece was carefully crafted with clean UV mapping, hand-painted textures, and a custom lighting setup to enhance the final render.
The character includes full body and facial rigging, optimized topology for animation, and a vibrant, game-ready aesthetic. From texturing and rigging to lighting and rendering, every detail was handled with precision to ensure both visual appeal and animation-ready functionality.
This project is ideal for real-time applications, game development, and animated pipelines.