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Nova Rynn – Sci-Fi Character

Nova Rynn is a fully rigged sci-fi female character created in Blender, featuring high-quality texturing done in Substance Painter and rendered with a cinematic lighting setup.

The goal of this project was to design a powerful yet elegant futuristic warrior — blending advanced armor technology with stylized anatomy and bold color contrast.
Every detail, from her reflective armor plates to her biotech-inspired skin tone, was crafted to achieve a balance between realism and stylization.

This project showcases my workflow for character creation:
Modeling → UVs → Texturing → Rigging → Lighting → Final Render
All materials and shaders were manually refined for clean visual output and game-ready optimization.