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Assassin’s Creed Tomahawk

I am pleased to share my latest project: a high-fidelity recreation of the Assassin’s Creed Tomahawk. This piece was developed as a study in executing a professional game-asset workflow, focusing on the balance between intricate sculptural detail and technical optimization.

Key Technical Highlights:

Modeling & Topology: Authored in Blender using a subdivision-surface workflow to ensure clean silhouettes and high-poly accuracy for the blade and handle-wrap geometry.

UV & Optimization: Managed UV layouts with consistent texel density and optimized packing to ensure maximum texture clarity across all surface areas.

PBR Texturing: Created in Substance Painter, utilizing multi-layered material definitions to simulate weathered steel, aged walnut wood, and battle-worn leather.

Rendering: Final integration and material calibration performed back in Blender to achieve a realistic, cinematic finish.