This is a low-poly stylized character I designed and created in Blender. The model is optimized with clean topology, rigged for animation, and rendered with high-quality texturing and perfect lighting setup.
The texturing process combines Blender texture painting with detailed maps to enhance the stylized look while maintaining game-ready efficiency. The character is fully rigged, making it suitable for animation, games, and real-time applications.
Sophie is designed to reflect a fun, modern, and appealing stylized aesthetic, while keeping a balance between simplicity and detail.