This project showcases a low poly yet highly realistic Chameleon character, fully created in Blender. I focused on delivering detailed high-quality textures, realistic rendering, and optimized lighting to enhance both realism and visual appeal. The character is rigged for animation, making it suitable for games, real-time applications, and cinematic use.
The workflow included Blender for modeling and rigging, along with texture painting and advanced shading to achieve a lifelike yet optimized look. My goal was to balance performance efficiency with visual detail, resulting in a game-ready asset that remains true to realism.