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Megpie Character

i designed and modeled this Megpie Character in Blender, focusing on clean topology and optimized geometry to ensure both efficiency and high-quality results. The character is textured in Substance Painter with 2K resolution textures, delivering detailed and realistic surface definition while keeping the workflow optimized.

In addition to modeling and texturing, I also rigged the character in Blender, creating a functional and versatile rig that supports a wide range of poses and animation possibilities. This makes the character suitable for both game-ready environments and animated projects.

This project showcases my complete pipeline skills — from character design and modeling to texturing and rigging — with an emphasis on detail, flexibility, and production-ready quality.