Eva is a fully game-ready soldier character created in Blender with high-quality PBR textures, complete rigging, and smooth animations. The model is carefully optimized for real-time engines while maintaining realistic details, featuring 2K/4K texture maps including Albedo, Roughness, Metallic, Normal, and AO. Designed for versatility, Eva can be used in games, cinematics, or interactive projects, and is fully compatible with Unreal Engine, Unity, and other major platforms. This project combines realism and functionality, making Eva ready for both high-quality renders and real-time applications.