“Angelina the Cow Girl” is a 3D character I designed and modeled in Blender, with a focus on clean topology and detailed character design. The texturing process was done using both Blender’s texture painting tools and Photoshop, creating a mix of high-quality base textures and normal maps for added depth and realism.
To make the character fully functional, I created a complete rig in Blender, allowing for expressive posing and animation. I also developed animations to showcase movement and bring the character to life, making her suitable for both game-ready use and cinematic projects.
This project represents my full workflow — from concept, modeling, and texturing to rigging and animation — with an emphasis on detail, realism, and production-ready quality.