Hikari is a low poly yet highly detailed realistic Japanese girl character created in Blender. She comes with two outfit variations, both designed with high-quality textures to capture natural fabric details and subtle realism.
The project features carefully crafted lighting and rendering to highlight her form, skin details, and clothing style. The character is also fully rigged, making her ready for posing, animation, or integration into games, films, and real-time projects.
This work reflects my focus on efficient low poly modeling while preserving realistic quality through texture painting, shading, and optimized rendering.
Two outfit variations
High-quality textures & materials
Optimized low poly mesh
Realistic lighting & rendering
Fully rigged for animation